- Rules:
Each player start with 100 Health.
Each player must have a deck with no more than 25 cards.
Each player can have up to the 3 copies of the same card in his/her deck.
When game starts, each player draw 5 cards.
--Phases of the Game
RP1-Refill Phase
Turn player draws cards up until he/she has 5 cards.
CP1-Chant Phase
In this Phase, turn player can summon 3 monsters in each respectful
zone (Magic,Strength,Fire) if they zones are free.
EP1-End Phase
Phase in which opposing player takes his turn.
Then RP2,CP2 and EP2. After that FP (Fighting Phase) takes place
--Fighting Phase Explanation
Each zone monster battles an opposing zone monster in waves (first, zone 1
then zone 2, then zone 3). After each wave damage is inflicted to
player whose monster is weaker by amount of difference. After each damage
infliction remove monster who is weaker to Grave. If both monsters have
equal power, both are destroyed, and no damage is inflicted.
After FP the player that went second will go first and so on.
--Win Condition
A player who deckout, loses instantly.
A player whose Health drops to zero, loses instantly.
--Therms for Lore
Refill Phase, Chant Phase, End Phase, Fighting Phase
Chant
Hand
Deck
Grave
Magic, Strength, Fire
Magic Zone etc
--Card Types
Human,Ghost
- Template:
- (No) Name
Human/Ghost
Magic/Strenght/Fire
-Effect
(1) Yoh Asakura
Human
9/4/3
When chanted: Add one Ghost from Grave to Hand.
(2) Amidamaru the Samurai
Ghost
3/14/2
When Chanted: Target one Human, it gets +1/0/+1.
(3) Manta Oyamada
Human
2/1/1
When killed: Take no damage.
(4) Mosuke the Swordsmith
Ghost
7/5/10
When chanted: Add one Amidamaru the Samurai from Deck/Grave to Hand.
(5) Kanta the Signmaker
Ghost
7/6/2
Whenever you chant: Reveal this Card from Hand: Inflict 2.
(6) Leaf Imp Spirits
Ghost
1/1/1
When chanted: Add one Leaf Imp Spirit from Deck to Hand.
(7) Tatsushi Tobinari
Human
2/9/3
During Fighting Phase: Get 0/+3/0.
( 8 ) Gushi Kenji the Champion
Ghost
2/13/2
During Fighting Phase: Enemy Card in Strength Zone Gets 0/-2/0.
(9) Ren Tao
Human
8/7/5
If a Ghost or Human is killed: Get +1/+1/+1.
(10) Bason the Chinese General
Ghost
2/13/5
When chanted: Target one Human, it gets 0/+1/+1.
(11) Anna Kyoyama
Human
10/5/7
When chanted on Magic Zone: Add one Ghost from Deck to Hand.
(12) Jun Tao
Human
11/3/8
When chanted on Magic Zone: Chant one Ghost from Grave.
(13) Lee Pyron the Kung Fu Master
Ghost
1/15/6
When chanted: Target one Human in Magic Zone, it gets +2/0/0.
Bokutou no Ryu
Goldva
Kalim
Lip & Lap
Old Teacher Shamon
Silva of the Patch Tribe
Tokageroh the Bandit
Yohmei Asakura
Young Amidamaru
Young Mosuke
Silver Shield of a Turtle
Silver Horn of a Buffalo
Silver Tail of a Coyote
Silver Rod of a Snake
Silver WIng of an Eagle
Chrom
Kororo
Horo Horo